Burning rocks to make greenhouse gases, releasing residual core heat, strengthening the magnetosphere. Research cost: 9 000 points. I expect a certain amount of comedy from space colony management games. Deep scanning Sectors can now be scanned again for deep deposits. Thanks to the technology of Autonomous sensors, you will be able to forget about sensor towers and it will save you some energy. This tech is repeatable and can be researched multiple times. Research cost: 9 000 points.
There's no real time limit when it comes to scanning here, although without building sensors on the ground, it will take a ridiculous amount of time to manually scan the whole planet. Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. For reference, the bulk of your advanced materials will be used to create and repair buildings. Research cost: 1 500 points. Research cost: 1 000 points. Technologies that change the game are the ones that unlock wonders, mainly Moho, The Excavator and Omega Telescope.
Instead, the waste will be dumped all on the ground, which does take up far more space than the Sites themselves and is thoroughly not recommended -- until you have another Dumping Site area to store them or unlock a certain technology to get rid of those pesky rocks once and for all. Research cost: 10 000 points. Large-scale extraction Wonder - Extractor - extracts cement from Martian soil, without the need for deposits. The Large Dumping Site is not locked via research, the Rocket requires Advanced Rocketry to be researched. Research cost: 20 000 points. Alien imprints Uncovers new anomalies - Alien artifacts - which provide a boost to all research when scanned.
Research cost: 20 000 points. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Low-G hydrosynthesis New building - polymer factory - Produces polymers, using water and fuel. Research cost: 2 000 points. Research cost: 4 500 points. Concrete is the essential building block for all of your major constructions, you'll need tons of it.
You can get more funds by exporting rare metals using a rare metal extractor once you have an established colony or by researching special tech like Mars Patents, usually found under the social tree. Deep metal extraction Can exploit deep metal and rare metal. Also, they stand a higher chance of obtaining perks at school. All of these factors combined give you a strong tech-based sponsor with some real longevity. Research cost: 7 000 points. Research cost: 1 000 points.
There was my capital city, built in the open air, and surrounded by huge robot-tended wheat farms. Research cost: 4 500 points. Research cost: 6 000 points. Game-trade threads are not allowed. Power production increases by 100%.
Research cost: 10 000 points. High-powered jets Shuttle cargo hold larger by 3. All logos and images are copyrighted by their respective owners. Micro fusion Wonder: Artificial Sun - Produces colossal amounts of Power. Research cost: 1 000 points.
All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. Research cost: 15 000 points. Research cost: 3 000 points. Research cost: 9 000 points. Martianborn ingenuity Martianborn gain 10 performance. Smart home New buildings - smart houses and smart housing complex - they make comfortable residential buildings. The tech tree is randomized each mission, so there is no telling when you will be able to research Waste Rock Liquefaction, but it is found within the Engineering branch.
Some of these become unlocked with research, but can be purchased pre-made via cargo rocket. It's ideal to space these out, too, so they don't all get hit by the same disaster for example. Research cost: 9 000 points. General discussion of piracy or leaked content is allowed. Later on, new ones will open up that offer more space and improved comfort. Position the extractor so that the deposit number is as high as possible in the tooltip on the top left, then build it, ensuring it's far away from other buildings as possible due to the dust it will create. This technology is repeatable and can be researched multiple times.